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Chrome For Android Gets Fullscreen Mode For Phones, Simplified Searching From Omnibox, Voice Search Coming To iOS Soon

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Chrome 27 for the desktop arrived yesterday and today, Google updated Chrome for Android to version 27 as well. While the desktop update mostly focused on improved speed, the Android version actually includes a number of new features. The most important of these is probably the new fullscreen mode for phones. Just like in the iPhone app (or in the old stock Android browser), the toolbar will now disappear as you scroll down.

Also new in this version is a somewhat simplified search experience: searching from the omnibox, Google says, will “keep your search query visible in the omnibox, making it easier to edit, and show more on your search result page.”

The company has been experimenting with a similar feature in the desktop version of Chrome. It essentially turns the omnibox into the Google.com search form instead of switching to the URL for your search and then replicating the search interface it on the search results page. On the desktop, this always throws me for a loop, but given the space constraints on a smaller screen, this will probably allow for a few more lines of search results to show without the need to scroll down.

Other new features in this update include support for client-side certificates (something that’s often needed to connect to enterprise intranets) and tab history support for tablets (so you can use a long press on the back button to bring up your tab history.

What About iOS?

The iPhone and iPad versions of Chrome, the company today announced, will also soon get voice search. This update should launch in the next few days and will allow users to ask questions like “what’s the weather in Rome?” or “How many miles from San Antonio to Dallas?”


  • GOOGLE
  • CHROME

Google provides search and advertising services, which together aim to organize and monetize the world’s information. In addition to its dominant search engine, it offers a plethora of online tools and platforms including: Gmail, Maps, YouTube, and Google+, the company’s extension into the social space. Most of its Web-based products are free, funded by Google’s highly integrated online advertising platforms AdWords and AdSense. Google promotes the idea that advertising should be highly targeted and relevant to users thus providing…

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CHROME from American National Property And Casualty Companies (ANPAC) is the first app designed exclusively for classic car specialty car fans. CHROME is available now for the iPhone and iPod touch from the app store.

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Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/gHuI7Lk0w80/


Google Drive App For Android Gets Card-Style Redesign, Document Scanner With OCR And Improved Spreadsheet Editing Experience

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Google’s Drive app for Android just got a major redesign that brings the Google Now-like card-style look the company introduced with Google Now to its mobile productivity app.

This new look, which Google says is cleaner and simpler than the previews design, will likely be the first thing users notice, but the company has also added a number of new features to the app. Most of these are small, such as the ability to download copies of your files to your Android device, but the new document-scanning features open up a whole new range of use cases for Drive.

The scanner tool, for example, which you can now find under the “Add New” menu, allows you to easily turn paper documents like receipts, letter and billing statements into PDFs. Thanks to Google’s advanced optical character-recognition technology, you can also easily search them later on. This definitely feels a bit like Evernote and it’ll be interesting to see if Google will continue to go down this path in the future updates to the app.

Also new in this version is an updated editing experience for Google Sheets spreadsheets. Users can now adjust font types and sizes for their spreadsheets and change cell text colors and cell alignment right from the application. The app now also finally supports Google’s Cloud Print.


  • GOOGLE DRIVE

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Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/5sxMKxNxBXI/


Unity Game Engine Goes Free For iOS, Android And BlackBerry 10 Developers

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The barrier to entry for the Unity game rendering engine for developers on iOS,  Android and BlackBerry 10 has gotten lower, as use of Unity tech is now free on both mobile platforms. Unity CEO David Helgason announced the changed terms today during the Unite Nordic trade conference, according to Pocket Gamer’s Keith Andrew. The dropping of licensing fees for the engine’s basic tier means that features which once cost $800 now carry no charge at all.

The change in pricing structure is all about building momentum for indie game creators and studio, according to Helgason. Unity has shifted to a free licensing structure on the web and on desktop platforms, and has long hoped to bring the same model to its mobile platform products, according to Pocket Gamer. Later on, the same deal could be made available to Windows Phone 8, the company says.

Unity 4 on mobile offers a number of impressive features, including real-time shadows and multi-screen AirPlay support for building unique game experiences. For Unity, offering the basic license free to game devs is essentially also lowering the barrier to their revenue-generating paid tiers and offerings, including assets for in-game use and Pro and Basic add-ons, team licenses and more.

For mobile devs, it gives them a level of access to tools used by some of the biggest and most successful gaming studios on Android and iOS, including Rovio (which uses Unity for Bad Piggies), as well as those used by hit indies like Year Walk, The Room and more.

This is a good thing for the independent games development community, and hopefully it means we’ll see even more top-tier titles coming out of brand new places. The iOS and Android mobile software stores aren’t quite the Wild West of new and exciting indie content they once were, but they still provide small developers more exposure and opportunity than other platforms, and maybe this will help that continue to be true in the face of increasing investment in mobile software from big name game studios.

Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/lW07B_QXmxI/


Siri Competitor Maluuba Brings Sports Results And TV Schedules To Its Android And Windows Phone Apps

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Maluuba, the Waterloo, Canada-based Siri competitor and TechCrunch Disrupt SF 2012 Battlefield finalist, today announced that it has added two new features to its voice-powered personal assistant app for Android and Windows Phone: sports and TV schedules. With this, Maluuba users in the U.S. and Canada can now ask it for near real-time sports results and query the service for TV listings in their area by name, genre or channel.

One aspect of the service the Maluuba team has always been proud of is the fact that it has managed to add additional domains to the service quickly. The service started out with 18 domains, including restaurants, movies and general knowledge queries, but the team has continued to expand the range of topics it can handle since then. It has also rapidly expanded internationally since its launch and launched its Windows Phone 8 app earlier this year, too.

With the new sports integration – and thanks to Maluuba’s expertise in natural language processing – users can ask Maluuba questions like “When is the next Blackhawks game?” or ‘How many wins do the New York Yankees have?” and get answers almost immediately. To get this data, the company has partnered with Sports Direct. For TV shows, Maluuba now understands questions like “When’s The Big Bang Theory playing next?” or “What’s on Channel 5?”

“These features are a testament to our vision. Users want exact results, not just blue links that are merely related,” Mohamed Musbah, Maluuba’s product manager, said in a canned statement today. ”When you first use Sports or TV search on Maluuba, you’ll realize how easy and fast search can be.”

With its recently announced “conversational search” feature, Google is also adding more voice and NLP-powered search tools to its feature set. Maluuba, right now, still seems to be ahead of Google in many areas, The company tells me that it believes Google’s entry into this market validates Maluuba’s model and the team doesn’t seem to be afraid of Google for now.





  • MALUUBA

Maluuba’s mission is to empower people with the ability to find exactly what they want by speaking to their smart phone. Maluuba’s proprietary, patent-pending engine provides superior capabilities to traditional voice recognition systems. Asking a question like, “what movies are playing nearby?” enables users to buy tickets, find theater directions, and share search results on social platform­s such as Facebook and Twitter.

The Maluuba language engine is a product of two years of advanced research in artificial intelligence, machine learning…

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Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/f54MkBNIPQc/


Google Play In-App Purchase Revenue Growth Jumps 7X In One Year, Subscription Revenue Growing 2X Each Quarter

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Google held a session today at I/O 2013 about how to make money on Android, and in the initial few minutes it shared some updated stats around Google Play revenues and how those are progressing. Not surprisingly, the big growth is coming with in-app purchases, though Google’s recently launched subscription model is also making headway.

Google said that its in-app revenues through Play are up 700 percent since the same time last year, which is reflected in the top apps as listed by highest grossing titles in the Play rankings. Subscriptions, which just launched around 12 months ago, is also making headway, doubling inbound revenue each quarter according to Google. Some apps which use subscription as their exclusive revenue model are now cracking the top grossing list, like Pandora.

The momentum is still clearly behind in-app purchase, and as a result Google suggested that there’s good reason to consider that as a revenue model when building apps. Session host and Google Play Product Manger for Commerce and Monetization Ibrahim Elbouchikhi said that while the team likes to play a game called “Where’s Minecraft?” where they spot the world simulation sim from Notch, which continues to sit high on the charts despite being a one-time purchase paid app, the trend is overwhelmingly favoring freemium experiences.

Other key trends identified include a higher propensity to buy things on tablets vs. phones. Google framed this in light of its attempts to get developers to build tablet-optimized experience, saying that there’s a 1.7x higher purchase rate on tablets than on phones for apps. Also, updated versions of apps that take advantage of recent platform additions like the new capabilities unveiled at I/O this year have a 2.2x advantage at monetization vs. older versions, on average.

For Google, spelling that out is a way of it being able to show devs that it makes financial sense to invest the resources and efforts needed to convert apps to tablet versions, or to make them available with as many new features as possible that show off Android’s system improvements. And it does look to be having an effect on Google’s efforts to improve Android user monetization; Elbouchikhi said that average revenue per user (ARPU) among the Android install base is up 2.5x versus the same time last year.


  • GOOGLE
  • ANDROID

Google provides search and advertising services, which together aim to organize and monetize the world’s information. In addition to its dominant search engine, it offers a plethora of online tools and platforms including: Gmail, Maps, YouTube, and Google+, the company’s extension into the social space. Most of its Web-based products are free, funded by Google’s highly integrated online advertising platforms AdWords and AdSense. Google promotes the idea that advertising should be highly targeted and relevant to users thus providing…

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In August 2005, Google acquired Android, a small startup company based in Palo Alto, CA. Android’s co-founders who went to work at Google included Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire), Nick Sears (once VP at T-Mobile), and Chris White (one of the first engineers at WebTV). At the time, little was known about the functions of Android other than they made software for mobile phones. This began rumors that Google was planning to enter…

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Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/ZSqURrhO3wI/


NVIDIA’s Shield May Be A Tough Sell, But Now You Can Pre-Order It From GameStop And Newegg Anyway

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If you were among the select few that signed up for NVIDIA’s Shield newsletter then you’ve been able to pre-order the company’s curious handset for a few days now. The remainder of the gaming masses originally had to wait until Monday for their own turn, but that’s no longer the case — NVIDIA’s retail partners have jumped on the pre-order bandwagon too so you can now stake your claim on a Shield from Newegg, Gamestop, and Canada Computer starting today.

MicroCenter will also sell the Shield in June but it hasn’t yet gotten its pre-order page set up. Get yourself together, MicroCenter.

I’m still not convinced that the Shield will find a foothold outside of the geekiest mobile gamers, but our own Darrell Etherington recently took the thing for a spin and came away rather impressed. He even went as far as calling it “the way Android games should be played,” a sentiment I don’t completely disagree with — we’ve seen the quality of mobile games surge by leaps and bounds these past few years, to the point where they easily eclipse consoles of years past. While those mobile games have slowly come into their own, the control schemes that are forced upon us thanks to the advent of the touchscreen leave much to be desired. There’s still something limiting and unsatisfying about effetely pawing at a piece of glass (or worse, a resistive display — yuck), a sentiment that others have championed, too. Early reactions to the Shield are generally positive, at least where the hardware and control layout is concerned, so at least there’s that to look forward to.

But in the end, will the Shield sell? And what does NVIDIA hope to get out of it? As it happens, NVIDIA may not care all that much about pure sales volume anyway. Time’s Jared Newman spoke to NVIDIA GM of mobile games Bill Rehbock at I/O, who pointed out that the Shield was designed to highlight the sorts of high-end gaming experiences developers have crafted for Android, not to mention the power of the company’s Tegra 4 chipset. There’s little question that NVIDIA’s newest system-on-a-chip has got plenty of horsepower to play with, but it’s still hard to see the Shield as much more than an incredibly niche device that raises more questions than answers.


  • NVIDIA

Nvidia specializes in the manufacture of graphics-processor technologies for workstations, desktop computers, and mobile devices. The company, based in Santa Clara, California, is a major supplier of integrated circuits used for personal-computer motherboard chipsets, graphics processing units (GPUs), and game-consoles.

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Article source: http://feedproxy.google.com/~r/techcrunch/android/~3/LWrdxazKLeQ/


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